YathselWiki

Game Modes

Single player

Campaign choose 5 of 7 rivals + the Stranger · ~20-25 min
Pick your path through 5 wanted posters, then face the Stranger. Saved between rounds so you can continue later. A single loss ends the run.
Quick Duel 1 opponent · 4x pick 1 of 3 artifact dice · ~3-5 min
One fast duel against a single opponent. Four times per game you pick one of three artifact dice, or decline if none of them fit.
Classic 1 opponent · plain base rules · no artifact dice · ~3-5 min
One duel by the plain base rules. No artifact dice, no shop, no money, no house rules. Just the 13 boxes, 3 rolls and the upper bonus.
Chaos 1 random rival · house rule + shop · ×2/×0.5 each turn · ~5-8 min
A duel against a random rival with their own house rule, shop and artifact dice. Every turn one field scores ×2 and another only ×0.5, for both of you.

The Quick Duel can be played as a single game or as a best of 3 or 5 against the same opponent. Your dice stay with you between games.

Multiplayer

Play online with 2 to 8 players: open a saloon and share its code with friends, or search for a casual 1v1. If nobody is free, a bot takes the seat.

Standard
The classic full-card multiplayer round.
Elimination
Battle royale: the last two are cut each stage until a final duel decides it. Needs at least 4 players.
Chaos
After your card is full, keep re-rolling the lower section for bonus points and money, until 3 empty rolls in a row end it. Every successful bonus roll raises the multiplier by 1, up to ×5. A zero resets it to ×1.

The host can also set:

  • Series: single game or best of 3, 5, 7. Best of N, dice and money carry over between games.
  • Multiple Yathsel: Each extra Yathsel gives +50 bonus, score and coins.
  • Twists: any of the 10 saloon twists.

Ranked

With rank: 1v1 and 2v2 each have their own rank and ladder. Ranked unlocks at account level 3. In 2v2 both players of a team share one wallet, one set of dice and one scorecard.

Your rating starts at 100 and changes by the Elo system (K = 32): beating a stronger player gives more, losing to a weaker one costs more. A win is always worth at least +1 and your rating never drops below 0. If no human opponent is found, you play a bot and a win only gives about a third of the usual gain.

LeagueFrom ratingFirst time reward
Bronze0
Silver200100 Season Tokens
Gold400200 Season Tokens
Platinum600350 Season Tokens
Diamond800500 Season Tokens
Master1000700 Season Tokens