Single player
- Campaign choose 5 of 7 rivals + the Stranger · ~20-25 min
- Pick your path through 5 wanted posters, then face the Stranger. Saved between rounds so you can continue later. A single loss ends the run.
- Quick Duel 1 opponent · 4x pick 1 of 3 artifact dice · ~3-5 min
- One fast duel against a single opponent. Four times per game you pick one of three artifact dice, or decline if none of them fit.
- Classic 1 opponent · plain base rules · no artifact dice · ~3-5 min
- One duel by the plain base rules. No artifact dice, no shop, no money, no house rules. Just the 13 boxes, 3 rolls and the upper bonus.
- Chaos 1 random rival · house rule + shop · ×2/×0.5 each turn · ~5-8 min
- A duel against a random rival with their own house rule, shop and artifact dice. Every turn one field scores ×2 and another only ×0.5, for both of you.
The Quick Duel can be played as a single game or as a best of 3 or 5 against the same opponent. Your dice stay with you between games.
Multiplayer
Play online with 2 to 8 players: open a saloon and share its code with friends, or search for a casual 1v1. If nobody is free, a bot takes the seat.
- Standard
- The classic full-card multiplayer round.
- Elimination
- Battle royale: the last two are cut each stage until a final duel decides it. Needs at least 4 players.
- Chaos
- After your card is full, keep re-rolling the lower section for bonus points and money, until 3 empty rolls in a row end it. Every successful bonus roll raises the multiplier by 1, up to ×5. A zero resets it to ×1.
The host can also set:
- Series: single game or best of 3, 5, 7. Best of N, dice and money carry over between games.
- Multiple Yathsel: Each extra Yathsel gives +50 bonus, score and coins.
- Twists: any of the 10 saloon twists.
Ranked
With rank: 1v1 and 2v2 each have their own rank and ladder. Ranked unlocks at account level 3. In 2v2 both players of a team share one wallet, one set of dice and one scorecard.
Your rating starts at 100 and changes by the Elo system (K = 32): beating a stronger player gives more, losing to a weaker one costs more. A win is always worth at least +1 and your rating never drops below 0. If no human opponent is found, you play a bot and a win only gives about a third of the usual gain.
| League | From rating | First time reward |
|---|---|---|
| 0 | – | |
| 200 | 100 Season Tokens | |
| 400 | 200 Season Tokens | |
| 600 | 350 Season Tokens | |
| 800 | 500 Season Tokens | |
| 1000 | 700 Season Tokens |
